We tested this unique in its kind CD-i title called Exit 7.
This is an Harley-Davidson showcase full of videos… but not only…
Produced in 1993 by Master Communications, a Dutch company, all the videos have been shot in The Netherlands.
Let’s start from beginning, we are talking about a Digital Video Cartridge (DVC) optional title, that means if you play it on a CD-i player with and then without a DVC, you will see differences. Follow me to discover which ones.
You can find this guide on the Open-Source section under Hardware Repair submenu.
This is the first repair guide to be published but this is not the 1st repaired.
In fact, more already done repairs will join the same section in a couple of weeks.
Let me remind that we can repair your CD-i players and accessories!
Just contact us to know how!
Today, CD-i Fan is meeting Dj Koelkast for an unboxing video shooting somewhere in the Netherlands. Our 2 team members are going to unbox a package sent from Greece and full of…
… You will have to wait for the video release to know exactly what is inside!
In march of this year I (Omegalfa) managed to find something lost in time and not known from CD-i customers. Only today, after many attempts to unbox it, they finally found a day. Unfortunately, I am not able to be there to be part of this very important day.
Dj Koelkast, our video professional, have prepared a studio with everything needed for testing and copying the original material.
CD-i Fan our ex-CD-i programmer brought more hardware and will explain what will be extracted from the box and try all that he can.
Get ready, really unexpected and exciting news brought to you by The World of CD-i!
Shikotei, our website member, have just completed a completely insane project!
9 years ago he got this crazy idea to convert a CD-i game into a Windows game… Yes… 9 years of intensive work!
The game selected was The Apprentice of course! This game is for sure one of the best you can find on CD-i and maybe one of the best platform game of the 90’s!
CONGRATULATIONS Shokitei for this amazing work!
You are crazy and we need more crazy guys like you!
After having started almost 9 years ago in Excel, porting this to PHP, porting that once again to Director in Lingo, and finally porting everything to Unity in C# this game has come a long way!
The Apprentice remade for PC is the project of just me whose idea of a challenge is programming everything from scratch. No black boxes, no bug-free engines, no such thing of any kind. Stupid? Perhaps.. but it got me knowledge beyond what I thought I needed to make a game! Knowledge that should enable me to make another one if I ever finish this one.
My version of The Apprentice requires an ISO of the original CD-i disc to run. It is needed because all the sprites, backgrounds, music, sound effects, and level layouts are stored there. None of them are aboard the game itself because that would be a copyright infringement. It is my way of trying to protect myself against those who hold the rights to the Apprentice.
Every asset I extract from the IMG file is kept in memory and so nothing is actually stored on the hard drive.
Download the PC version game right here!
For more information about how to play it and also other Shikotei projects, please visit his website at www.shikotei.com!
A forum topic has been created so Shikotei can answer your questions!
I couldn’t confirm this information on any magazine articles from the era, so I can’t say if this is true story.
In 1991 Sega decided to jump into the online gaming, not like today with multiplayer online games, (this is a CD-i revolution with Ram Raid) no, just to download exclusive games.
To be able to do such a thing you needed some quite specific things.
– 1st, you needed to live in Japan or Brazil.
– 2nd, you needed a Sega Mega Drive.
– 3rd, you needed a Mega Modem add-on.
– 4th, you needed a Meganet subscription.
– 5th, you needed a game called Toshokan (or Sega Game Library).
This is where Sonic Eraser was available to download.
Well, nothing really special… very easy…
So what does it have to see with CD-i?
I found over the net some sites who claims that a Game Gear and a CD-i version was planed (as I said, I still can’t find any proof of that).
This is game developed by Sega, up to 2 players like Columns or Puyo Puyo.
The game was only available for a very limited world zone, so unknown for almost everybody until February 2004 when Sonic KulT website managed to get the Rom.
It will be hard to confirm the possible CD-i project due to the specificity of the game (Japan/Brazil zone & Online).
To be true, this means CD-i could also get a game from Sega Mascot, Sonic! Just like Philips did with Zelda’s and Mario!
You can try the game using the online emulator from Let’s Play Sega!
Our Open-Source responsible Topxicemu, is leaving The World of CD-i team.
Belgian but living in Canada, this CD-i addicted have to say good bye to us.
His job and new projects don’t let him focus into the CD-i scene as much as he would like to.
He was always working on the shadow but did some great work along the years since I meet him 15 years ago.
He is the responsible of the still not concluded “CD-i Repair Guide” in French. We worked together to increase the information on the guide. Some websites and forums share the pictures of the guide, with the original file we will add it on The World of CD-i translated to English.
During the year 2019 he was mostly giving support to our user’s hardware problems.
At The World of CD-i, we are now 6 in the team, I will share with CD-i Fan the Open-Source section.
We wish you the best for your new career!
Thank you Brother!
Well, as we are in the middle of Halloween festivities, here is some creepy news!
The Israeli game developer company MojoTouch released the 20th Anniversary of The 7th Guest in a remastered edition!
The game has been released in 2015 for Android, available at Google Play for 4,59€, and game received its latest update on 29th February 2016 for version 188.8.131.52-11.
Number 2 in the USA and Top 10 in more than 84 countries, the success made MojoTouch decide to export it for Windows and made the 25th Anniversary remastered version in 2019 for 8,19€ (this year)!
Watch the official android Trailer:
But how did they manage to make it?
They just found the right guy to make this job… Luc Rooijakkers, ex CD-i programmer from SPC Vision company.
The World of CD-i talked to him in exclusivity about his work for The 7th Guest – 20th Anniversary Remastered.
In July 2014 I got contacted by someone from MojoTouch, an Israeli game company.
They were developing the 20th Anniversary Edition with the IP licensed from Trilobyte and he was looking for someone to extract good quality voice tracks, and also German and French versions.
They were basing the Android version on the PC version, using the existing open-source ScummVM game engine.
Unfortunately quality of the PC audio files left something to be desired and it was only available in English.
He had already gotten out most of the videos using online tools but wanted more.
We did some back and forth on it and agreed on a price after I did some analysis of the game.
It turned out that many audio and video assets where in “processed” CD-i formats and thus not readily extractable using standard tools. After a considerable amount of reverse engineering I was able to extract almost anything that he wanted, except for some games that simple weren’t on the CD-i disc for space reasons.
This included all audio in three languages as well as a number of text screens in those same languages.
At the end of August, after I received payment, I delivered all the extracted assets (many hundreds of megabytes).
We had some general correspondence after that but my work was basically done.
I also provided him with all the game videos in CD-i MPEG format, but they ended up not using them.
The PC video files were a bit better resolution, looked somewhat less “blurred” and with less muted colours.
This came out better after upsampling and conversion to the format they were using.
Interestingly, I found out during the reverse engineering that the CD-i game uses a kind of “compiled” game scripts for all the interactivity, with a very general format and functionality.
It did not in any way look like the ScummVM code, not even in the “opcode” list based on the PC version assets.
My guess is that the CD-i makers re-used an existing “script compiler” architecture and/or game engine and wrote or recompiled all the scripts from scratch.
Due to the generality of the script codes, you could create many different “FMV” games using the same engine; the actual game as released is almost completely data-driven.
This could even be a “portable” engine, all the asset manipulation is in the CD-i specific parts outside the basic script engine and called using generic operators.
In January 2015 I got the official beta version of the 20th Anniversary edition for Android as a courtesy, and it is this version that the screen shots I sent you earlier were taken from.
Earlier this year a 25th Anniversary Edition also appeared on Steam, but it seems to be English audio only with subtitles.
Luc provided us with some pictures taken from the original game files, enjoy!
The Big Box version of The Crayon Factory included a 8 Crayola crayon set, and a painting book with the game’s characters and themes.
Thanks to Marco Parisio Java who sent to us the Italian Big Box version, we proudly invite you to download the PDF Painting Book and then, print it to let your children paint it just like in the 90’s!
16 draws ready to be print and paint!
You can download it right here:
The Crayon Factory – Painting Book
It is also available on The Crayon Factory page on the Download tab.